Been a while since I've done a self portrait for fun. Infact, this piece is the most fun I've had with art in a long while.
Tuesday, July 8, 2014
Monday, July 7, 2014
2014 Spring Semester Finals
Drawing II Final: Trojan Horse
Final D.P.S.C. Winner: Junk Yard Fairy
Figure II Final: Pet & Owner
3D Design Final: Rute
3D Extra Credit: Self Portrait
Monday, February 25, 2013
slight rigging tutorial
Okay, I'm not going to lie, this tutorial is a bit of a stretch, but I did legitimately learn a few things from it. I took the tutorial on advanced character rigging in maya. Basically the nurbs planes in the picture above are what would be the defacto spinal cord for the model allowing it to twist and bend more organically then a normal maya rig. This is done by taking a nurbs plane and making certain attachable points on one plane that would attach the the model, and then attach a bendable cv line to the other then use blend shapes to make the main plane curve to the shape and twist the 'spine'.
Tuesday, January 29, 2013
group tutorial
this is based off of the tutorial that klein has set up on the tigeranimation website for low poly modeling, i didnt go far into the tutorial but it taught me alot about following a curve of motion when modeling any model let alone a low poly model. Also i got an introduction to the merge to vertex tool (which is now one of my favs!).
Friday, January 25, 2013
hair
For this tutorial i was using lesson 27 and 28 of digital tutor's
Using this tutorial i found a way to make hair in layers without using fur. This process can be highly helpful for creating realistic (or semi realistic) hair without having to use the notorious fur that murders your render time. The process is to make a nurbs plane and to shape it how you want to according to the style of hair that you want, then to take the texture node and attach a picture of hair to the color setting, and finally attach an alpha channel with edges on it to the transparency setting.
I'm really liking the results im having with the hair
Creating Stylized Males in Maya
I'm really liking the results im having with the hair
Saturday, December 22, 2012
Friday, December 14, 2012
Sunday, December 2, 2012
Tuesday, November 20, 2012
Tuesday, November 6, 2012
what i have done
I fixed the mesh of the face so that it would operate better without getting jumbled
I made the rig for the body from the start
I also made the "roll" tool for the feet
I originally painted the weights, but due to technical difficulties with the blin shapes in the face they were redone by Mark.
I worked on the settings for nCloth on the labcoat.
Friday, October 5, 2012
Wednesday, September 5, 2012
Tuesday, November 22, 2011
object 2
object 2 is a book Im going to have it animate when the missile passes it the pages will flip. so it'll look simple but not really
Monday, November 21, 2011
added object #1
my first object i chose to make a missile, pretty simple most of what i did was texture and color choice.
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