Monday, February 25, 2013
slight rigging tutorial
Okay, I'm not going to lie, this tutorial is a bit of a stretch, but I did legitimately learn a few things from it. I took the tutorial on advanced character rigging in maya. Basically the nurbs planes in the picture above are what would be the defacto spinal cord for the model allowing it to twist and bend more organically then a normal maya rig. This is done by taking a nurbs plane and making certain attachable points on one plane that would attach the the model, and then attach a bendable cv line to the other then use blend shapes to make the main plane curve to the shape and twist the 'spine'.
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