Saturday, December 22, 2012

Im testing out new rigging methods, (or at least methods that are new to me) such as inserting a mid joint in the middle of the radius and ulna to allow a more realistic twist and arm bend. Also I'm messing around with parenting to get the armor moving how i want it to.

Tuesday, November 20, 2012

Tuesday, November 6, 2012

what i have done

 I fixed the mesh of the face so that it would operate better without getting jumbled
I made the rig for the body from the start
I also made the "roll" tool for the feet
 I originally painted the weights, but due to technical difficulties with the blin shapes in the face they were redone by Mark.
 I worked on the settings for nCloth on the labcoat.